Lesson 3
The Sequencer as a Friend and Enemy
- So you have practiced your butt off with the Metronome.
- You work with the drum machine till it's tired.
-
- Now it's time to enter the assimilated chaos of the sequencer...........
-
- Whether it's a keyboard or a computer hitting you with notes,
it's ALL the same. Sequencers are machines or computer programs
that record MIDI information and play back this recorded data.
You can then edit the data and add or subtract from the information.
-
- When playing along with this sort of creature things can
get very distracting. Which parts of the sequence should you
look into for timing? Which parts of the sequence are going to
be problem areas?
-
- In many cases i use a principle I learned early on. When
playing slow you should subdivide the beats in your head or listen
to another instrument that is subdividing all of the notes for
you. When playing fast count out the down beats or listen for
an instrument that can provide them for you. A sequence can have
any or all of these attributes you just need to find them.
-
- In much of the music i work with these elements tend to present
themselves rather strong. If i am playing something in the 80bpm
range I like to try and use any sort of arppeggiated sound as
a clock source for me. A trigger gated sound can also help with
this as well. The gated sound has a sort of "chopped up"
aspect that tends to provide a fast rhythm. This is where one
can look for all of those nice subdivisions in order to keep
the timing tight at these slower tempos. Of course those are
only two small examples of sound ideas present in sequencing.
The idea is to find short consistent sounds that occur consistently
throughout the sequence.
-
- If you find yourself slamming it out at 135-165 bpm(or beyond)
the arppeggiated sounds and trigger gated sounds can cause one
hell of a wreck. In these cases I usually let those sounds fly
all over the place and search for the foundation of the sequence.
Usually a backbeat drum / noiz loop or the bass. This is where
you can usually find the elements of the sequence that can provide
those important downbeats while you attack the audience with
your double bass or grind.
- ALWAYS know where 1 is!
- It's not a good thing when you come out of a fierce fill
and you find youself in the great abyss lost amongst all the
noiz. Of course you could always roll when in doubt but the machines
will have NO mercy on your mistake.
-
- When recording or performing I also use a reference drum
track and a click track. The reference track is a rhythm track
used in the creative process of the sequence that does not get
used in the final version. It's just some basic rhythm ideas
in order to create the other electronic tracks. The click track
is usually a rim shot or a cowbell from one of the drum machines.
I don't like to use the usual BLIP that the sequencer blasts
out because it can get very annoying. Of course that is all a
matter of personal preference. Just use what is comfortable for
you but always use something
that you can easily pick out of the sound spectrum. You don't
want your click track to get lost in the thick of all the noiz!
-
- So when presented with an onslaught of sequenced data ALWAYS
break it down to the elements that can help you along the way
to keeping that perfect timing for the song no matter what the
tempo.
-
- For more info on a couple of sequencing programs check here:
makers of Digital Performer
Cubase by Steinberg